Monday, October 8, 2012

Review--Pitfall (iOS)

Ah, Pitfall. One of my all-time favorite games, Pitfall is one of the reasons I fell in love with gaming so many years ago. When I got it for the Atari 2600 back in 1982, I became obsessed. At the time, Pitfall was more complex, had better controls, and looked a heck of a lot better than pretty much everything else out for the 2600 at the time. Not to mention, Indiana Jones hype running wild due to the movie a year earlier, and playing as Pitfall Harry was as close to being Indiana Jones as I was going to get.

Activision had a brilliant marketing campaign to go along with the game, and they offered one of the famous Activision patches for anyone who scored 20,000 points and mailed in a picture of their TV screen. I never got there, but man did I spend hours and hours trying.


There have been Pitfall sequels and ports over the years--some good and some bad. The latest take on the classic game is a running game for iOS devices, and it's not half bad.

Other than the opening sequence that features the classic Activision logo and a nod to the original 2600 classic, this Pitfall plays quite differently than it's predecessor. The game is an "endless runner" like Temple Run, where Pitfall Harry will run through the environment, and players tilt and swipe to make him move, jump, duck and use his whip. The controls work really well, and the environment is full of classic Pitfall obstacles like snakes, crocodiles, pits and more. There are some twists thrown into the classic formula as well, with some motorcycle and mine cart sequences that borrow more from Indiana Jones than anything from the classic game.


The game features a leaderboard system, where you can compare scores with friends and the rest of the world. There are also microtransactions, through which you can buy ability to earn in-game money faster, or start from checkpoints in the game. That's kind of my gripe with the game, as it costs $.99 to begin with, and is designed to get you to spend right out of the gate. You can earn enough in-game currency to use the checkpoints, but it means repeating sections over and over again, which can get quite tedious.

So, while Pitfall on iOS is a fun evolution of the original game, it also represents the worst of the microtransaction design model. If you've got the willpower to refrain from spending after the initial $.99 investment, there is some fun to be had. But much like an 80s arcade machine, the goal is to get you to spend in a lot of little increments.

2.5 out of 5 Traps

Saturday, September 8, 2012

NBA Jam is Still Great After All These Years

My 6-year old son has recently taken an interest in some of my old video games. I have an FC Twin system, which is an NES/SNES clone and a bunch of old game cartridges. This weekend we dove into a few of those old games, and the one we spent the most time with was NBA Jam for the SNES.

I think what people remember most about NBA Jam is the crazy dunks, the “en fuego” animations, and the long list of cheat codes that could unlock everyone from the NBA mascots to Bill Clinton.  What often gets overlooked about this classic though, is it’s fantastic gameplay. The controls are simple and tight, and the learning curve to becoming decent at the game is very minimal. Within five minutes of picking up the game, my 6-year old understood it, and was able to compete with me. By the time we were done playing, he had beaten my Danny Manning/Ron Harper led L.A. Clippers with his Horace Grant/Scottie Pippen Chicago Bulls.

NBA Jam has made a comeback in the past couple of years, and you can now download the new “On Fire” version of the for the PS3, XBox 360, Android and iOS devices. Of course, the rosters have been updates, which is why I prefer to play my SNES version, where Sir Charles and Kevin Johnson can still tear it up just like the old days.



Monday, August 13, 2012

Game Informer Visits the Classic Gaming Expo

Game Informer has a cool article up featuring some of the retro classics they saw at this past weekend's Classic Gaming Expo in Las Vegas. From old arcade machines, to tabletop versions of our favorite classics, the Classic Gaming Expo has a little bit of everything. One of these years, Jimmycakes and I are going to make it out to Vegas for this show, although I fear for my savings account if we do.

Check out the article here.

Monday, July 16, 2012

Spider-Man Pinball at the Boardwalk Arcade

We're on vacation in Wells, Maine this week, and me and the kids washed no time in getting to the Boardwalk Arcade. One of the first games we hit was a Spider-Man pinball game featuring the villains of all three movies.

The table is pretty interesting, and was a blast to play. My son even matched the numbers at the end to win a free game.

He's couple of pics:




Saturday, July 14, 2012

Retro Review--Balloon Fight (NES)

Last August, Nintendo launched its 3DS Ambassador Program as a way of recognizing early adopters when they cut the price of the 3DS. Anyone who had bought the handheld at its original price of $250 was able to download 10 NES games and 10 GBA games for free, some of which will not ever be showing up on the eShop.

The Ambassador games were a fantastic bunch overall, with classics like Super Mario Bros., Zelda and Metroid leading the way. For me, one game that got lost in the shuffle from that bunch was Balloon Fight, and I’m sad it took me so long to play it because it’s pretty great.

If you are a child of the 80s like I am, then you will immediately realize what game that Balloon Fight is a clone of as soon as you start it. There is no mistaking that the 1982 combat platformer Joust was the inspiration for Balloon Fight, right down to the physics of the game. Each stage consists of several platforms of different height that are suspended over water, which is a deadly hazard to your player. Whereas in Joust you were a mounted on an ostrich battling other mounted warriors, in Balloon Fight you are a guy with two balloons tied around him trying to knock other balloon-assisted fighters out of the air. By tapping the A or B button, you keep yourself aloft, and failing to stay aloft results in your plunging into the icy depths. As you navigate around the screen and the platforms, you try to pop the other fighters’ balloons by hitting them with your feet. They’ll do the same to you, and if they pop one of your balloons, it’s that much harder to stay aloft. lose both, and you’re done for.


When you knock another fighter into the water, a bubble rises from the surface, which you collect for bonus points. Your goal is to clear each stage of enemies. When you clear three stages, you get a bonus stage where you pop balloons for points.

The game can be played by one or two players, and there’s an additional game mode called “Balloon Trip” where you navigate through a side-scrolling level collecting balloons while avoiding lightning clouds. It serves as a nice change of pace from the regular game.

At the end of the day, Balloon Fight is really just Joust in a more charming and whimsical package. The physics are solid, and there’s a lot of replayability, especially with the extra game mode. After all these years, the game still holds up well.

4 out of 5

Monday, July 2, 2012

Nintendo - Mario Themes on Guitar!

One of my pals decided he was going share a video of a guy playing Mario themes and sounds on the guitar. I watched the first video, coin sounds and all, and was amazed. It started a frenzied search for more renditions. They just got crazier and crazier. Here are a few for your reading pleasure.

Here's the first, which is amazing.


Two guitars? At the same time? What!?


Not only is the engineering on this guitar amazing, but look at the way he plays it!





Thursday, June 28, 2012

Nintendo's '8-bit Summer' Starts Next Week

In a recent Nintendo Direct press conference, Nintendo announced a summer promotion for 3DS owners that should make retro fans very happy. Dubbed the "Summer of 8-bit," the promotion will see Nintendo releasing retro Virtual Console titles on the 3DS eShop for each week in July. Here is the list of games and dates they've put out so far:
  • The Legend of Zelda (NES) - July 5
  • Kirby's Pinball Land (Game Boy) - July 12
  • The Sword of Hope II (Game Boy) - July 12
  • Kid Icarus: Of Myths and Monsters (Game Boy) - July 19
  • Tumblepop (Game Boy) - July 19
  • Wario Land: Super Mario Land 3 (Game Boy) - July 19
  • Sonic Blast (GameGear) - date TBA
  • Sonic Labyrinth (GameGear) - date TBA  
Not too shabby of a list, and it's great to see not only NES games, but GameBoy and SEGA GameGear games as well on the list. For me personally, I'll be picking up Kid Icarus: Of Myths and Monsters, Wario Land and both Sonic GameGear games.

Nintendo also released a trailer for the promotion, which you can check out below.

Sunday, June 10, 2012

Wreck-It Ralph

There's nothing more exciting for a retro gamer then seeing throw backs to their favorite characters. Wreck-It Ralph by Disney Animation seems to be dishing up what every hardcore old school gamer wants. 8-bit deliciousness, current FPS and what seems to be an interesting underlying current day commentary on gaming in general is drawing me to this movie like Mario to a mushroom! Check out the trailer, check out the cameos. This is going to be fantastic. I think I'm going to have to pick up a mic after this and have a nice chit chat with the world of Secret Identity. I am JAZZED!

Thursday, May 24, 2012

1UP Has a Great Series of Retro-Themed Articles This Week (5/21-5/25)

In case you haven't checked in on the gaming news site 1UP recently, there have been changes afoot. Editor-in-Chief Jeremy Parish announced a couple of weeks ago that the site would be changing its focus. Instead of trying to keep up with the 24-hour gaming news cycle that the larger sites cover, 1UP is going to focus on writing more about the industry and the hobby itself, offering unique perspectives on gaming instead of just previews and reviews.

The shift in focus started this week, and there is some great stuff over on 1UP right now. This week's "cover story" for the site is a series of What If? articles, where they examine what might have happened if certain events in the history of gaming had turned out differently.  Here are links to a couple of my retro-themed favorites:

What If Third-Party Development Didn't Exist? takes a look at the Activision vs. Atari legal battle that led to the company being able to make games for the Atari 2600, as well as what might have happened had the decision went the other way;

What If Video Games Never Came Home? is a short video about what gaming might be like had home consoles never happened;

AND

Musings from the Public Domain paints a picture of a world where the "Mickey Mouse" copyright extension act never came into being.

Those are just a few of the great articles that have gone up over the past few days. You can head over to www.1up.com to read all of them, and I highly recommend you do.

Tuesday, October 18, 2011

New York Comic Convention

 I had a great time at the New York Comic Convention this past week. I was really happy to spend some actual real world time with co-host Brian Letendre. Sorry we've been so absent in the blog section here. I hope to rectify that issue as soon as possible. Expect some upcoming posts about games and game related items. If you get a chance to head to NYC next year don't hesitate. There were tons of retro characters represented as well as the largest upright arcade machine in the world. The last time I saw it at the show I saw a huge line of people waiting to play giant Galaga. FANTASTIC.

Thursday, August 25, 2011

Mario Where Are You!?

Remember this commercial? I sure do. Brings back memories of the pre-Koopa days. Good times.

Saturday, July 23, 2011

SEGAmaniacal Summer Challenge: Streets of Rage--Beaten!!


Well, I put Streets of Rage to bed this evening--what an awesome game. Great but simple control scheme, fun levels, and brutal bosses.  After playing through this whole game, I think I enjoy it more than Double Dragon.

Anyway, the SEGAmaniacal Summer Challenge continues--on to Shinobi III: Return of the Ninja Master!

Monday, July 18, 2011

Dad Was an Arcade Hero Last Night



Every year our family goes to Maine, and one of the best parts about the trip is that there are a few great arcades in the area. Last night we went to the Boardwalk Arcade at Wells Beach, and I had a great moment with my five-year old son. As we were winding down our arcade trip, my son pointed over to a machine in the corner--one of those "claw" games that are designed to rip you off (you know the ones).  He pointed to the machine, and more specifically at a penguin plus toy inside and said "Dad, will you win me a penguin?"

I strolled over to the machine, only to find out this was a claw game with a twist. You have to play a Tetris-like minigame just to get a chance at using the claw. Lose the game, and you don't even get a try with the claw. So I popped my two quarters in, and beat the minigame on the first try. I then deftly maneuvered the claw over the penguin in question, and snagged it on the first shot.

As my son watched with glee, the claw dropped his brand new toy down the chute, and I walked away a hero for the day.

Wednesday, June 22, 2011

Sonic Not as Fast as We Remember?

As I've been playing Sonic the Hedgehog this month for the SEGAmaniacal Summer Challenge, I've been thinking a lot about the franchise and how it's evolved over the years. Even moreso, I've been thinking about how pretty much every Sonic since the Dreamcast iteration has been criticized for the same thing--not being fast enough.

Go read reviews of any Sonic game over the past few years. Inevitably, you'll get to the part of the review where the writer laments how this new game doesn't stay true to the original concept of Sonic. The game isn't fast enough, Sonic doesn't run enough, there's too much stop-and-go gameplay, etc.

Many of the reviewers remember the original Sonic games as being one long footrace, where Sonic always runs at blinding speeds and the gameplay never slows down.

The thing is, that's not what the original Sonic games were at all. Sure, there are plenty of moments in the early Sonic games where you are racing through levels at insane speeds. But, there's also a great deal of times where you are at a dead stop, carefully planning your next move or jump, as you traverse lava pits, spiked bridges, and the like. I'd say it's probably a 6-40 split in terms of slow gameplay versus fast paced gameplay.

Thinking about this has made me want to play some of the more recent Sonic games that were panned critically, as I think a lot of reviewers were comparing them to the nostalgic view of Sonic they had, as opposed to what the actual games played like.

What do you think?

Friday, June 3, 2011

SEGA GENISIS on your Dreamcast

As many of you already know, you can run many platforms on the Dreamcast thanks to many emulators available throughout the internet. With the SEGAManiacal Summer under way I thought I'd share some emulators with you. While I never condone piracy, I do enjoy putting the games I already own on easier to use platforms. For example. I'm planning on burning all three titles of the SMS onto one easy to load disc for one of my Dreamcast consoles. This way I'll have Sonic, Streets of Rage and Shinobi III all in one easy to find spot so I can make sure I get my play time in this year.

Here's a link to a pile of emulators for your Dreamcast.

Monday, May 30, 2011

The SEGAmaniacal Summer Challenge Starts Tomorrow!

Dust off that old Genesis, because tomorrow kicks off the SEGAmaniacal Summer Challenge. Three months, three games, starting with the game that established SEGA's mascot for the 90's--Sonic the Hedgehog.

Over the next month, Jason and I will be checking in on the SI forums, as well as with a couple of podcast segments, so get playing!

Sunday, May 15, 2011

Get Ready for the SEGAmaniacal Summer Challenge!

It’s time to start doing thumb push-ups, and getting your 16-bit self in shape, as the SEGAmaniacal Summer Challenge starts in a couple weeks.

Last year, we took 3 NES classics and played them during the summer months. This year, we’re giving the same love to SEGA’s 16-bit masterpiece of a console. Three months, three games, a summer of awesome.

First up in June is “Sonic the Hedgehog” (1991). The mascot of of the SEGA Genesis, Sonic’s blend of speed and platforming was like nothing that came before it. Despite the fact that the series has gone downhill over the years, the original is still amazing.

Streets of Rage” (1991) will be punching players in the face during the month of July. The side-scrolling brawler let’s you take on the role of either Adam Hunter, Axel Stone or Blaze Fielding, three rogue cops trying to clean up the gang-ridden streets of the city.

Everyone knows that August is the month of the Ninja, and this year will be no different. “Shinobi III: Return of the Ninja Master” (1993) is a fitting game to round out this year's trilogy. It combines the platforming and brawling of our first two games, and adds in some ninja flavor to make a casserole of carnage.

All three of this year’s games can be found on “Sonic’s Ultimate Genesis Collection” for the PS3 and Xbox 360. You can also find some of them on Wii Virtual Console, Steam, or iPhone and iPad. And let’s not forget, you could dust off your old Genesis and play the original carts themselves. Either way, you have a couple of weeks to get your games before we kick things off in the first week of June.

Get ready!

Sunday, May 8, 2011

Gameboy Advance Time Machine

I really enjoy all the Famicon style designs Nintendo came out with in Japan back in the day. I loved the American version as well, but there's something really cool about these designs. The other really cool thing about early Nintendo in Japan is that they came out with all sorts of insane accessories. Later in the game, Nintendo actually created a "GBA Time Machine." I assume it was Nintendo and not a third party. It allows you to play your NES carts right on your GBA. Now, you can get a tiny card that supports micro SD slots to do the same thing via ROMs. But the fact that you can play your own carts and show off your coolness to all the other retro gaming nerds, makes me want one even more.

Thursday, May 5, 2011

Getting My SEGA Supplies in Order


I'm rummaging through my SEGA supplies. I have three SEGA Genisis Sytems but only one works. I'm trying to find the AC adapter for it, but I can't find it. You don't want to use just ANY AC adapter on an ancient unit like this. The last thing you want is to blow your system. I may need to order one off of Amazon. I also found all the original discs that came with it. I have my Night Trap, My SEGA Classics and even the music CDs. I forgot all about the Sherlock Holmes game that came with it. They gave you A LOT of media with the SEGA CD. I remember that Christmas morning well. Good times.


In a week or so I will put up some pics of my system and various controllers. Need to get it functioning before I show it off.

Sunday, May 1, 2011

GIANT PACMAN GAME!

I have not had a chance to fully explore this website, but the title "World's Biggest Pacman" pretty much sums it up. When you visit the site you are greated with THOUSANDS of gameboards. Click on one to begin. Each one is connect to another. You could munch power pellets all day! You can sync up with facebook and post your records. A really neat idea. If you're logged into facebook, you can even create your own levels.

One thing I want to explore more is the AI. The original pacman had great AI. Each ghost was different and various parts of the board yielded pros and cons. Also, when you head through a warp tube, ghosts slow down when following you. I'm not sure they even follow you in this version. To check it out, visit the link below! Enjoy!

http://worldsbiggestpacman.com/

Which system do you like best!?